Update from the 2012 WWBN Election Newsroom...
Polls closed just minutes ago but with the expertise of the finest countermonkey's have projected a landslide win for former WWBN Mad Mad World Host Dunena Reid.
Exit poll results give a strong 80% majority result for the newcomer with some even choosing to vote for exotic animals then give a vote to Frump in what has to be his worst result ever.
You heard it here first, Dunena Reid is the new American Minister for Magic!
- "Q"
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Posts : 230
Current Location : Here there and everywhere
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Care and Upkeep of our Furry, Fangy Friends
Tue Apr 12, 2011 3:41 pm
WEREWOLF
MAN TO BEAST In real werewolves a physical change to a type of wolf form does occur (Remus Lupin). The change can be is forced by certain cycles of the moon and certain sounds (such as howling).
WEREWOLVES & IMMORTALITY Werewolves are immune from aging and from most physical diseases due to the constant regeneration of their physical tissue. They can, therefore, be virtually immortal. However, they can be killed by any wound that destroys the heart or the brain, or any form of death that causes brain or heart damage (such as hanging or other oxygen-deprivation methods).
THE MIND OF A WEREWOLF Though primarily a true wolf while in wolf form, there is some proof that the werewolf retains enough knowledge to assist his killing; recognition of victims, evation of traps, and human cunning have all been seen on werewolf cases.
BECOMING A WEREWOLF There are several ways to become a werewolf. They include being cursed by someone who you have wronged in some way (called Lycaeonia curse), being bitten by a werewolf, and being born to a werewolf. In each case, the blood becomes tainted or cursed.
DAMNATION A person who becomes a werewolf against his will (birth, curse, or bite) is not completely damned until he tastes of human blood. Once he does there is no turning back and at the next Full Moon he will undergo the transformation.
WEREWOLF PACKS Like real wolves, werewolves can live alone for many years, yet the instinct for a pack often leads them away from their secretive lifestyle, into revealing their nature to a priest or close associate, or converting another to werewolfry for companionship. This is when the otherwise cagey werewolf opens himself to detection! Werewolf packs cause immense destruction. A pack consists of one werewolf who became a werewolf through sorcery, birth, or curse - in other words, his is the original tainted blood. This werewolf is called the Alpha werewolf. The remaining werewolves in the pack are called Beta werewolves because they became werewolves through the bite of the Alpha and carry the Alpha's tainted blood.
ALPHA & BETA WEREWOLVES The relashinship between Alpha and Beta werewolves is a complex one. Once a subject is bitten by a werewolf, his or her life and death are doomed to the werewolf curse. The victim does, however, have some hope - as long as they themselves do not taste of human blood, the curse is reversible. If the Alpha werewolf is killed - through some action of the Beta - the Beta's curse is broken. It is important to note that whether the Beta werewolf was bitten by the Alpha werewolf himself or by another Beta, it is the Alpha who must be destroyed - the source of the original tainted blood. It is also an interesting note that since Betas and Alphas share common blood, an Alpha cannot physically harm a Beta of his own bloodline by his own hans without inflicting the same injury upon himself. However, if a Beta is harmed or killed by another, it does not affect the Alpha.
SYMPTOMS OF WEREWOLFRY Becoming a werewolf is transparent, no matter how the victim tries to hide it. The tainted, sub-human blood greatly alters the subject's own mind and personality, even physical appearence. Therefore, look for symptoms in your human suspects that include increasing violence, increasing aggression, unprovoked rages, insomnia, restlessness, and other bizarre behavior. Unfortunately, over time these symptoms can be brought under control, so do not rely on them exclusively. A good example of this comes from a case reported by the ancient priesthood society, Manos Del Sol, of Brazil. A rash of werewolf killings there was tracked to a high ranking officer in the army. The society became aware of the man mainly through rumers of his violent behavior and changed personality. The case was successfully resolved with the man's capture.
Source of Information
Werewolf Attributes
There are different types of werewolves and each type has slightly different characteristics, but most of these abilities will be true for all manner of werewolves.
In human form a werewolf is extremely vulnerable. They still have werewolf powers but they are greatly diminished in human form. A werewolf in human form would operate just like any other human being. Newly infected individuals may not even be aware that they have been infected or experienced their first shape shift. Although infected with the werewolf curse many individuals will continue living the same life - conducting the same daily routines.
The transformed humanoid werewolves are enormous supernatural creature. These werewolves are normally two to three times the size of the average human man. They are physically very muscular and range from 7 to 9 feet tall. A true version of this creature would look like a man-wolf combination with thick animal fur covering most if its massive body. The fur color and texture range from shades of brown, gray, blond and even pure white. Werewolves would be classified as carnivores (meat eaters). Not sure that there are too many vegetarian werewolves due to their predatory nature and animal metabolism.
Werewolves are extremely powerful and have remarkable fighting / killing abilities with excellent agility and endurance. The most dangerous attacks from a werewolf will come directly from the fangs and claws. In many legends a werewolf could bite or tear a person's head off in one quick attack. Like any other type of animal the teeth and claws are designed for efficiently shredding the flesh of their prey. Werewolves savagely attack with a feral insanity - this type of wild rage was also seen in human warriors like the Norse berserkers.
Legends indicate that werewolves have special regenerative abilities, which let them heal very quickly from even the most severe wounds. This rapid healing ability also seems to have a slowing effect on the ageing process of the werewolf. A full-grown werewolf will not age as fast as a normal human being. A werewolf can die from old age, but that could equal several human lifetimes.
Legends state that the werewolf has enhanced senses. A werewolf can see very well in the dark to a point where it seems that they have a type of infra-vision allowing them to see and focus in total darkness. Like most animals werewolves have an advance sense of smell. A werewolf can quickly track a target for miles based on a minor scent. The same goes for hearing. A werewolf has exceptional hearing abilities. Basically, it is near impossible to hide from a werewolf - if they want to find you then you are found. The advanced senses may also be in effect when the werewolf is in human form.
Despite the great abilities of a werewolf they are not completely impervious to injury or death. Werewolves do have weaknesses. Werewolves seem to be "allergic" to pure silver. Any weapon made of silver will inflict serious damage to a werewolf and can even kill it. Removing the werewolf's head or heart will also stop a werewolf. The werewolf will regenerate almost any other types of superficial flesh wounds.
There are many legends were werewolves are not mindless killers. Many werewolves while having all the characteristics described in this section can be reasoned with and talked to just like any real person. Werewolves are believed in many cultures to hold magical secrets and other unknown information. There are stories of people seeking out werewolves to make deals or obtain knowledge.
Werewolves are believed to be primal creatures. Many werewolves travel like nomads, but others will be led by their natural wolf instincts to seek out and join a werewolf pack. Legends maintain that werewolf packs roamed the lands and wildness hunting and hiding from mankind. A pack would provide safety, friendship and even love. It is thought that when two werewolves (male/female) mate that they have a human like child with naturally born werewolf abilities. These children grow up to be much stronger werewolves than those who were born human and later transformed into a werewolf. It is believed that most werewolf dens consist of the same werewolf bloodline. It is also believed that werewolf packs are more dangerous to nearby human societies. Animals in a pack tend to increase their levels of violence and show less fear toward their enemies. Imagine the difference between facing one single werewolf and facing a dozen werewolves.
Source of information
Werewolf Expert: "Q"
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Posts : 230
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Care and Upkeep of our Fangy Friends aka Species Information
Tue Apr 12, 2011 3:51 pm
VAMPIRES DON'T SPARKLE
Vampire Information
* The most usual ways to destroy the vampire are driving a sharp object through the heart, decapitation and incinerating the body completely. The myth of the use of a consecrated or silver bullet to kill a werewolf is often confused with a way to kill a vampire. It won't work, and if attempted the vampire will simply laugh, and you will be in a lot of trouble.
*Vampires are self-healing. Wounds and cuts will automatically heal themselves. Because of this, any injuries or illnesses present at the time of a vampire's turning are healed and removed.
* Vampires in European folklore are said to cast no shadow and have no reflection. Only one part of this that is true, and that is the part about no shadow.
*Vampires drink the blood of humans, and animals. Many times they clean the ships of rats when traveling overseas. To become a vampire, one must be drained of blood from a Vampire, then drink the blood of a vampire.
*Vampires sleep in coffins during the day, and hunt by night.
They change physically after they become vampires; their eyes become luminous, their fingernails like glass, and their hair will grow back overnight if cut
Pale Skin: Almost all vampires will be extremely pale. They are dead. No blood is circulating in their corpse. If there is no blood circulation, then there isn't any body color. Vampires look like corpses so they will disguise themselves the best that they can.
Supernatural Strength: Real vampires will have supernatural strength that will let them overpower any human without much effort. Their powerful strength gives them a survival advantage. A vampire hunter with a plan to stake a vampire in the heart must remember that in order to accomplish that task they must get close to the vampire. It has to be hard to stake a vampire after it has pulled both of your arms off.
Supernatural Powers: Supernatural powers seem to develop more and become stronger as they age. They the have ability to influence the lesser beings, insects, animals, and some humans. Putting them into a mind control spell, making them a slave to the vampire master. Vampires are known to have the power of illusion as well as the powers to make humans submit to their willpower once they have taken blood from the person. The smart vampire will keep their powers secret fearing that its destroyers may learn away to counter its spells and send the vampire back to hell.
Most of them also have the power to read thoughts of mortals and weaker vampires. They have other physical abilities: they can move very quickly (faster than human eyes can see), possess great strength and extremely keen senses.
Supernatural Senses: The basic senses of a vampire are extremely heightened from that of a regular human. They can hear, see, feel, smell, and taste more acutely. Some people say that's why sunlight hurts their eyes and burns at their skin. These advanced senses give the vampire more stalking advantage at night. Vampires are predominantly nocturnal creatures. They can see in the dark when their prey is blind, they can hear the tiniest sounds like the fearful pounding of a human heart, they can track using the smell of body odor or sweet perfumes. They have the uncanny ability to taste and smell fresh blood from a small scratch on their next victim's arm a mile away. Vampires are ruthless and their supernatural senses make them excellant night hunters.
Blood Drinking: Vampires need to consume blood to survive. All vampires will drink blood of some kind. Some vampires may feed on animal blood for periods when they need to keep a low profile, but when they get a change human blood is always their first choice. Traces of fresh or dried blood can be found in the corners of the vampire's mouths or in the area where it sleeps after feeding.
With the taking of the blood, it is also possible for the vampire to learn about the lives of their victims; a kind of instant life review, the vampire can experience the key parts of the victim's life.
Aversion to Sunlight: It's believed that sunlight will destroy vampires. It burns and scares their flesh. If they stay in the light long enough it will burn them completely to ashes. This is not a traditional belief of early cultures. This belief that sunlight kills vampires caught on less than sixty years ago in pop culture and movies and has since become a standard way of destroying a vampire. In traditional times vampires could come out in the sunlight without fear of being harmed by the light itself. However, their powers would be severely weakened in the daytime hours so most vampires probably wouldn't risk being exposed in the day. Smart vampires would stay hidden and sleep until nightfall when they would have all their supernatural powers at their disposal.
Immortality: Vampires do not age the same way that human beings age, but this can't be said for all vampires. Some vampires are said to age at about the same rate as humans while other vampire's age at a very fast rate, literally rotting away in weeks. Most vampires found in today's literature will be immortal because that tends to make for a better story. In any sense vampires are really not immortal because all vampires can be destroyed one way or another.
Vampire Expert: "Q"
Source of Information
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Posts : 230
Current Location : Here there and everywhere
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Re: Care and Upkeep of our Furry, Fangy Friends
Tue Apr 12, 2011 3:57 pm
Elves in 3 Main Categories : Wild, Modern and House Elf.
House Elves(Always Pureblood / Very Common):
House-elves are small humanoids (though their appearance differs markedly from that of humans) that are used by wizards as slaves. They are 2–3 feet tall, with spindly arms and legs and oversized (as compared to a human's) heads and eyes. They have pointed, bat-like ears and high, squeaky voices. Their names are usually pet-like diminutives given by their masters or otherwise taken from the first item seen at their birth and often relating to their position in life (aka Noodle is a kitchen elf, Ajax a Bathroom Elf and soforth). They habitually refer to themselves in the third person and use a strange manner of speaking. House-elves are generally obedient, pliant, and obsequious. Rather than conventional clothing, house-elves wear discarded items like pillowcases and tea-towels. House-elves' masters can free them by giving them an item of clothing, much like the Hob of English Folklore. House-elves can become intoxicated by drinking Butterbeer, which may or may not contain alcohol (but children can legally purchase and drink it unsupervised).
House-elves possess their own forms of powerful magic, distinct from that used by wizards and witches, which they generally use in the service of their masters. This magic can be used without the permission of their masters, or even against their orders, though such disobedience obliges them to punish themselves in various painful ways. Among other things, this magic allows house-elves to travel instantly from place to place, in a manner similar to Apparition; they are able to do this even within the boundaries of Hogwarts and other places where Anti-Apparition and Anti-Disapparition charms are in effect, preventing human Apparition and Disapparition. House-elves can, however, use side-along Apparition to transport humans.[HP7] The full nature of the elves' magic is never fully disclosed, but it seems to be quite formidable.
More On Wiki
Wild Elven (Always Pureblood/Very Rare to Near Extinct):
Possessed of innate beauty and easy gracefulness, they are viewed as both wondrous and haughty by other races; however, their natural detachment is seen by some as introversion or xenophobia in the Wizarding world. The are Always Pure Blood, Magical and rarely seen beyond their own lands. Elves were conceived as a race of beings similar to humans but fairer and wiser with a culture that pre-dates human history. They have greater spiritual powers, keener senses, and are closely tied with nature being creatures of 'pure' magic their abilities in magic is only limited by their age and experience and all Elven people are able to preform feats of magic that could only be equalled by a great wizard. Physically Elven people are shorter than the average human, elves are also noticeably more slender and graceful, handsome and beautiful averaging between 4½ to 5½ feet and 95 to 135 pounds. Males are slightly more muscular on average, there is little difference in height between the sexes, and neither sex grows facial, nor body hair. Their features in general may be described as more angular and defined; including long, pointed ears and wide, almond-shaped eyes allowing them to see in lower light levels then humans. Most elves have fair skin and dark hair making them sensitive to sunburning, though this is no more true of all elves than it is of humans. They have a reputation for careful grooming, more so than perhaps any other race. This frequently extends to their clothing, which is luxurious and well-kept, though not to the point of impracticality. Elven people are physically frail as a result and make up for it with magic with a strong bend towards 'Glamour' making them appear more beautiful, attractive and stronger then they really are. Often you'll find that under the magic Elves were little but rags and magic. They rarely die due to the wear of age.
Elves do not sleep as most other creatures do, instead falling into a four-hour restful trance. Consequently, elves are unaffected by sleep-inducing spells and effects, and are able to remain active far longer than other races. Elves are great smiths utilising copper, gold and silver. They do not mine metals but instead trade with outsiders utilising barter as they have little need or interest in currency. Like Tolkien's Elves of Middle-earth are immortal in the sense that they do not wither with age or fall afoul of disease although they can be slain if they do not have time to heal themselves or poisoned by Iron (which reacts much like acid to Elves) or through ingestion of chemicals/toxins as being separate from Humans means that they have not had the chance to build up their immune system to withstand modern food additives, colouring etc. Wild Elves rely on 'pure' food, this means organic and depending on their tribe's beliefs they may be fully vegan or hunter/gatherer. However they will always mark respect of their takings and will never waste as their aim is to live in balance with what nature provides.
Wild Elves have a very different culture and values to that of wizards and humans, Elves are born about one year from their conception. The day of their conception is celebrated, not the actual birthday itself since for them, life begins at conception. Their minds develop quicker than their bodies; by their first year, they can speak, walk and even dance, and their quicker onset of mental maturity makes young Elves seem older than they really are. Because of this Elven people end childhood at 10 but don't reach full adulthood until about 250 Human Years being their equivalent of 18 in appearance and position in society. A Full Blood Elven will easily reach ages in excess of 500 years before having children as a traditional Elven marriage (Vesta) is a very serious matter to the equivalent of a unbreakable vow in potterverse, there is no divorce and forms a spirit-bond that harm or death to one is shared by the other. Naturally many elves prefer to do without the fuss of it all as being immortal there is far less need for them to procreate. Children are raised by the community as a whole rather then schools, Elven lore is taught from conception often in the forms of songs or tales passed down from the Elders who while small in number are usually in excess of 1,000 years old. The Elven Language is a lyrical language which while carrying less words then that of English is closer to Japanese in that each word or phase builds upon one another for layer upon layer of meaning that depends upon tone and context for the correct interpretation. It would take a average human a lifetime to understand anything more then the very basics of it, however on the flip side it gives Elven people difficulty in learning english because there are so many words for which they have no equivalent.
They also have trouble with human behaviour, Murder for one is a word that doesn't exist in Elven. Elves are at heart pacifists and will only go to war or kill if it is in the defence of their own land, even so it is not something honoured and a Elven who kills or takes without need or for personal gain alone is considered to be 'tainted'. In the event of a Elven breaking the laws of society they are not killed but are banished out into the world with nothing but their bow never to return. To a Elven the world outside is often seen as harsh, dark and ugly when compared to the safety of their own land. Elven people are also land-bound meaning that their powers and health decay if they stray too far from a place considered 'home', they are also very sensitive to their environment and seasons which cause them to often be disoriented or weakened in artificial surrounds such as the city causing a condition that they call 'The Blight'. They are naturally claustrophobic and do not like to be kept inside and will not travel in cars. They are prone to falling ill, loosing their magical ability and even dying if they are overexposed to unnatural substances such as chemicals, strong perfumes, fumes, fast food and other by-products of modern life.
To the Ministry of Magic Wild Elves are a rare problem and often are considered dangerous for the fact that they have trouble with fitting into Wizard and Muggle Society. Within their own society Elves have long descriptive names that take a entire night to sing which causes them to go by Alias' in the wizard world as words are believed to hold great power so they would never give out their 'true name' which is usually something like 'Young one who swims like fish in water from snow by the star of the 1st moon of eveningtide daughter of blahblahblha'..... onwards. Unsuited to the modern world it is often their response to shut themselves out of it falling on tradition to a point where in most parts of the world they're near extinct. Austrlia has one tribe of Wild Elves (PM Sam Dil-Ardadil for details) that pre-date western civilisation wheras the majority of Elven people have interbred and integrated into the Wizarding world or still remain in the wilds of Europe, Africa, South America, Canada and other less inhabited parts of the world where they've been able to avoid human and wizard interference. Cat's, Vampires, Other Elves, Were's all have a mutual racial dislike of Elves and can sniff them out even under glamour. In return Elves are not always good and have a natural dislike of anything unnatural and a racial hatred of Vampires and Were's considering them of 'tainted' blood.
Modern Elves addition (Mixed or Pure Blood/ Common):
Modern Elves are the descendents of Wild Elves who have been banished or left the wilds in order to join the Wizarding World, they are often aloof, Rich and equally respected and disdained by Humans' for the attitude of being 'pompous and stuck up' with the derogatory term of 'Pointy ears' often used towards them. Having integrated into the Wizarding Society they are often of mixed blood and always of less pure blood then that of the Wild Elven and may or may not be immortal depending on their blood purity however they still possess the gift of a much longer life, beauty and keener senses in addition to the characteristic elven ears. Many Modern Elves have all but forgotten the rituals/belifs and customs of their wilder ancestors, they usually carry human-like names and may speak only small amounts or no Elven at all.
Within the Elven community much pride is held in Blood Purity and Tradition of which some like the Elder's have remained. Mixed Human style Marriages are a common thing although frowned upon and it's considered by many Elder's to be a serious threat to the future of the Elven Race causing them to be very focused on trying to keep their values and traditions alive while trying to withstand the competing human culture with it's modern ways. Blood Mixing has allowed Elven people to grow taller and more humanlike allowing them a greater variety of foods, climates and better integration into the Wizarding World where they are still however classed as Creatures due to ancient prejudice. It does however mean that in going for a 'humanlike' life Modern Elves have lost much of their magical ability to the point when many mixed Elven children are now sent to Wizard School rather then being taught in the traditional manner although they keep a strong affinity for Nature, Animals and Elemental Magic and Pure Elven's can still suffer the effects of The Blight if they are not careful.
Elven Expert: M
More information:
Wiki on Elven for Elves in History
Wiki on Elf (DnD) for Appearance, Language and History
Wiki on Elf (Discworld) for Weaknesses, Allergies and Behaviour
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